Subject: Re: a light swell
From: Robert Cohen <[email-masked]>
To: Lightwave Post <[email-masked]>
Date: Mon, 23 Oct 1995 13:04:36 -0400 (EDT)

On Sun, 22 Oct 1995, Scott Burton wrote:

> On Sun, 22 Oct 1995, Mike McCool wrote:
> > I would have thought this was simply a matter of setting up a texture 
> > velocity in the y-plane,--but no show.  
> 
> Is your water a separate object? How about making it one and just MOVE it 
> up and down...

How about just using three or four randomly placed bones on the water 
object and creating gentle swells via those?  You can even control the 
the "amplitude" and the key frames seperatly between each swell with this 
method.  

***************************************************************************

Robert Cohen / Ocean Township NJ	Lightwave Animator / Video Editor

  		[email-masked] / [email-masked]

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